Version 1.2 has been released. This is the 14th update since the start of Open Beta testing on April 3 2008.
Please keep your eyes open for any issues related to this update.
Here's what version 1.2 includes:
- Language translations added: Roumanian, Português, Español
- Players are now encouraged to destroy Bot teams before human teams; no points nor credits can be earned by doing otherwise.
- Teaming algorithm updated: teams are now balanced numerically; base size * player rating calculation is used when team sizes are equal
- Artillery shells now cost credits; the cost per shell is controlled by a server setting. Can be disabled.
- Laser can now shoot down Artillery shells, but multiple shots are required, as determined by a server setting. Can be disabled.
- Leaderboard now uses a rolling weekly mechanism. Your rating comes from the points you earned over the last 4 weeks. There are no more monthly resets.
- If you leave a game early you will now lose any positive points you earned; negative points are retained
- There is now a timeout for rejoining a game that you previously departed. Admins are exempt.
- Piechart is no longer sorted by team strength
- Team position announcements have been removed
- Piechart now shows building count
- Player dot on radar fades in/out with spawn/death
- If a player's name appears in chat text, a notifier sound now plays for that player. Use this to get another player's attention.
- Corrections to tab ordering of dialog buttons
- Team credits distribution now happens every 10s instead of 15s
- Artillery collision accuracy improvement: use 2 BB's for buildings. This requires using a smaller step distance, and padding BB's
- Projectile C/S integrity improvement: use same code & values on C as on S
- Bugfix: if you have an invalid account, and you correct it after the error dialog, the settings are not remembered correctly.
- Idle player boot timeout reduced
- Minor text spacing fixups to accommodate translations
- Text updates: TEXT_CANTJOINSERVER, TEXT_QUITSERVERREMINDER
- Text additions: TEXT_CREDITSEACH, TEXT_DESTROYBOTTEAMSFIRST
- Minor improvement to profanity measures
- New players now only receive reduced credits if there are other players on their team
- Music connectivity handling improved
- Team defeat by concede is now instantaneous (there is no interval where a team is conceded but not defeated)
- Team list is now a fixed vector
- Security improvement: CODE_JAN272010_1
- Code optimizations
We welcome your feedback in the forums.